Sprite Dlight is easily the best solution. Maybe mechanically there's some similarity! Guilty Gear Xrd seems to be the closest I've seen but artistically that's a different tone than what I'm aiming for. I've always found it hard to find an example that successfully pulls it off rather than trying to "ape" a cartoon look. (there are definitely more modern examples that the art itself is something that stuck in my head, especially Redline with it's use of hard inked shadows) In a nutshell, I want the game to look like an early 90's anime, down to the background/character composition. I'm at work at the moment, but I'll find the references again so I can post them here. I can't write shaders for shit haha (that's been well documented in the past from me in this thread ) What would I have to "give up" to get something that's close to the aim but makes sense in the context of 3d space.Īnd then the actual creation of the shaders themselves. If shaders needed to be written, how would that look from concept to implementation. Which areas would an environmental or character shader be better and which area would just straight texturing/modeling be better.ģ. Is the art style I'm aiming for even feasible.Ģ. data-oriented-design : A curated list of data oriented design resources.1.awesome-wgpu : A curated list of wgpu code and resources.modern-cpp-tutorial : A curated list of Modern C++ articles, examples, tutorials, frameworks, libraries, and shiny things.awesome-mental-health : A curated list of awesome articles, websites and resources about mental health in the software industry.awesome-gamedev : A collection of free software and free culture resources for making amazing games.awesome-design : Best UI/UX Design Sources For Developer & Designer Ever □. ![]() awesome-gametalks : A curated list of gaming talks (development, design, etc).cpplinks : A categorized list of C++ resources.awesome-bits : A curated list of awesome bitwise operations and tricks.awesome-cpp : A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things.awesome-d3d12 : Awesome D3D12 ecosystem.AwesomePerfCpp : A curated list of awesome C/C++ performance optimization resources: talks, articles, books, libraries, tools, sites, blogs.awesome-collision-detection : A curated list of awesome collision detection libraries and resources.hall-of-fame : Show some love to your contributors! A widget for your repo README.awesome-ray-tracing : Curated list of ray tracing resources.build-your-own-x : Build your own (insert technology here).gamedev-resources : An updated collection of useful resources to resources to design, develop and market games.awesome-gamedev : A list of Game Development resources to make magic happen.: A home for knowledge that is hard to find elsewhere.awesome-rtx : Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR).cpp_blogs : C++ Blogs (plus other stuff we should care about like undefined behavior).awesome-glsl : Compilation of the best resources to learn programming OpenGL Shaders.awesome-cg-vfx-pipeline : List of open-source technologies that help in the process of building a pipeline for CG and VFX productions.GameDevelopmentLinks : This is a collection of useful game-development links including, but not restricted to, development with MonoGame.awesome-behavior-trees : A list of awesome Behavior Trees resources.awesome-modern-cpp : A collection of resources on modern C++.programming-talks : Awesome & interesting talks about programming.cpp_youtube_channels : Listing of C++ Youtube channels for conferences and user groups.gamextech A web-based knowledge management system for visualizing game related technologies.SphericalHarmonicLighting/CubeMap/Probes.
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